AI Insights · Timothy · April 2023
Top 5 2D Realistic Games on Android in France - Q1 2023
Explore the performance of the top 5 2D realistic games on Android in France during Q1 2023, with insights on downloads, revenue, and active users.
In the first quarter of 2023, the top 5 2D realistic games on the Android platform in France showcased notable performance in terms of downloads, revenue, and active users. Below, we delve into the specifics for each game based on data from Sensor Tower.
June's Journey: Hidden Objects experienced a steady increase in weekly revenue, peaking at around $71K in the final week of March. Weekly downloads fluctuated, reaching a high of approximately 8.5K in mid-March. The game's weekly active users remained relatively stable, averaging around 130K throughout the quarter.
Evony: The King's Return saw a varied performance in weekly revenue, with a peak of about $66K in late December and a dip to approximately $39K by mid-March. Weekly downloads also fluctuated, with a high of around 9.3K in late December and a low of about 4.7K in late January. The game's weekly active users showed a general decline from around 43.6K to approximately 32.7K over the quarter.
The Grand Mafia had a peak in weekly revenue of approximately $60K in early January, while the lowest revenue was around $39.6K in mid-March. Weekly downloads varied, peaking at about 5.7K in late December and dropping to around 3.9K by late January. Weekly active users remained fairly consistent, averaging around 37K.
Mafia City experienced a high in weekly revenue of approximately $66K in early January, with a low of about $43.5K in late March. Weekly downloads showed a decline from around 5.9K in late December to about 3.7K in mid-March. The game's weekly active users also saw a decrease from around 27.4K to approximately 23.4K over the quarter.
Belote.com - Belote & Coinche had a peak in weekly revenue of around $62.4K in early January, with a low of about $39.5K by the end of March. Weekly downloads showed a significant drop from approximately 21.2K in late December to about 5.2K in late February. The game's weekly active users saw a decline from around 151.9K to approximately 126.3K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.